Xbox One X Enhancements for Firewatch, Bulletstorm, and Rime Cancelled: Report

It appears that promised Xbox One X enhancements to games like Firewatch, Rime, and Bulletstorm happen to be cancelled. All three games were slated to have Xbox One X updates but have been removed from the official Xbox One X enhancements list on the official Xbox site. This is strange considering that a few of them, for example Firewatch was to get Xbox One X enhancements right after the Nintendo Switch release of the match. However the feature is no longer being advertised. Xbox One X enhancements comprise sharper resolution, better frame rate, and occasionally, even the inclusion of HDR. These generally lead to a better looking game.

The removal of these games from the Xbox One X enhancements record was spotted by eagle-eyed users of favorite gambling forum ResetEra.

“I understand there are financial and logistical issues in updating these games for the X, but when they’re going to advertise these attributes for so long they should at least make a statement detailing the cancellation,” claims one article. “This just feels like trying to sweep it under the rug.”

Xbox One X improvements are not restricted to new games. Even last generation Xbox 360 titles get improvements for the Xbox One X, usually seeing a resolution bulge to 4K. Xbox Platform Lead Bill Stillwell explained the effort which goes into backward compatibility along with including Xbox One X improvements on top of that.

“We are having to constantly tune the emulator to make it more exact, but every single time you make it even more exact, you make it less powerful. The improvements are a great deal of work because we really have to go back and tune the operation profile so there is no change in the gameplay experience. And we do not do half measures,” said Stillwell in conversation using Edge magazine (through Wccftech).

In addition, he let slip how Microsoft Engineer Eric Heutchy first devised how Xbox 360 games can find a huge resolution jump when on the Xbox One X.

“We had only got our first pair of devkits in; they were just boards sitting on a mat. Eric began tinkering and said,’Ok, I’ve got a lot more power in Xbox One X. What could I do to some 360 game?’ He took what we had done to your Xbox Originals matches and implemented it to Halo 3 . We were like,’Holy cow — that looks like a brand-new game’,” he explained.


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