With the latest entry in the WWE series – WWE 2K18 – out on October 17, Gadgets 360 had a chance to check out a close to final build of the game with an event in Mumbai. Recent entries in the long-running franchise have seemed to blur into one in a different, but publisher 2K Sports is quick to point out a slew of differences that suggest otherwise.

First up are the visuals. In past years, 2K was taken to work for quirky character models and stiff animations. WWE 2K18 appears to improve on previous iterations. For the most part, characters like the Rock and Goldberg seem as you would hope, featuring slick entrances and signature movesets. In-game, they’re polished renditions of those wrestlers you understand and love. However, this doesn’t extend to everyone on the roster. Most importantly, The Undertaker and Ultimate Warrior both fall short, because their entrances seem on the rougher side, with strange hair animations and faces that seem like approximations as opposed to accurate representations. If this wasn’t sufficient, wrestlers in menus appears like cutouts superimposed on backgrounds. They look unpolished, which takes away from the entire affair.

Playing on a PS4 Guru sew unit, battling in the ring appears to be at 60fps but exiting the ring or straying away from your opponent – which contributes the game to adopt a split display – sees a perceptible drop in frame rate.

Despite this, it does not impact the gameplay adversely as it remains fluid in which it counts – while you pummel your opponent into submission. The end result is that moves look a bit more responsive and less clunky than last year. Reversals are simple to pull off and are a whole more useful than they have been in past entries, while the grapple-based gameplay isn’t hampered by awful screen-tearing we’ve seen last year.

Another area where Take-Two claims there are improvements is in WWE 2K18’s remark. It’s on-point for the most part, though there were a few moments where a punch has been described as a kick, and a few wrestler names were erroneously mentioned.

Other new inclusions are the path to Glory style, which lets players participate in the video game equivalent of a pay per view event stretched over a couple of days. This allows players finish a slew of challenges, such as pushing their opponent’s head by means of a table, to get a shot at being in the Road to Glory’s main event. Winning Road to Glory gives you cosmetic rewards for bragging rights. Given this mode’s always online character, we weren’t able to check it out in the demo occasion.

The sport has microtransactions, but they are limited to a characteristic named MyPlayer – it’s the bridge between the MyCareer (WWE 2K18’s single-player campaign) and Road to Glory modes. Here, loot boxes of three kinds – bronze, silver, and gold, permit you to gain boosts, items, and moves.

As it stands WWE 2K18 appears to be a visible improvement over its predecessor in center regions where it matters. It’s not as a drastic improvement as a year ago, but it’s a half-step in the right direction.

WWE 2K18 is priced at Rs. 999 for your PC, Rs. Stay tuned to Gadgets 360 to get the entire review shortly.


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