Microsoft Has No Plans to Bring Xbox Live SDK to Nintendo Switch

Microsoft has Verified that it has no plans to bring the Xbox Live SDK, which adds Xbox-centric features like achievements and gamerscore to the Nintendo Switch.

This was disclosed through a GDC 2019 keynote by the business that focussed on attracting the Xbox Live SDK into Android and iOS. Though it will however, support select Nintendo Switch titles in receiving Xbox Live accomplishments similar to the way Minecraft has them on Nintendo’s hybrid .

“Microsoft: no plans for an Xbox Live SDK for Switch at this time, but expect more matches like Cuphead to come to Switch with Live empowered over there next year,” tweeted an attendee at Microsoft’s event (through Nintendo Everything).

Last week, Microsoft declared what’s being called the Microsoft Game Stack, allowing developers to utilize all its tools and services for sport development. These include Azure and PlayFab, which enable developers build cloud-connected games. It will also include the likes of DirectX, Havok, Mixer, Xbox Game Studios, Simplygon, and the aforementioned Xbox Live.

This will not be the first time Xbox Live would locate itself in Android and iOS games nevertheless, certain attributes like achievements for example, are available in Microsoft-published names like Minecraft and Wordament.

Microsoft can also be open to bringing Xbox Live for game programmers working on the PS4 and Nintendo Switch, even though it’s unlikely to happen just yet. Though Microsoft cloud gaming boss Kareem Chodhry triumphed in a possible announcement for the latter later on.

“Our goal is to actually unite the two billion players of the planet and we are big fans of our Xbox Live community, however we do not have any specific statements as it relates to Switch now,” he stated in dialog with The Verge.

“If you’ve watched us for the last couple of years, we’ve taken a very inclusive approach,” said Choudhry. “Phil [Spencer] was very proactive on issues like crossplay, cross-progression, and joining gamer networks, and we’re willing to partner with the industry as much as we possibly can.”


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